17 augusti 2026
31 min
Bus Traffic Fever fuses two proven puzzlers — Marble Sort and the bus/traffic-jam arrows game — into one brutally slow, weirdly sticky machine. Levels take 30-40 minutes, the frustration is genuinely phone-throwing, and that's exactly why it prints ad revenue.
We break down Bus Traffic Fever by GooDroid (a CyberAgent subsidiary in Tokyo) — and the twist is that it's the second time they've covered this studio in a single month, because these are the same people who made Hexa Away.
The numbers (soft-launched in March, ~$70K/day IAP, ~400K downloads/day, ~2M+ DAU, US leading IAP with tier-3/tier-4 traffic behind), and Felix's ad-mon breakdown (revive-after-fail driving ~60-70% of ad revenue, an estimated ~$131K/day in ads — ~75% of total — putting the game plausibly at $200K and maybe $400-500K/day once you correct for Sensor Tower's DAU under-counting).
Then the part that matters: the UA is making the exact same mistake as Hexa Away — ~20 new creatives, ~85% AppLovin
⏱️ TIMESTAMPS
00:00 Marble Sort + Bus Jam — two games in one
02:15 Why it's brutally hard (and an hour per early level)
05:30 The bench "mosh pit" and the slow-on-purpose pacing
09:00 Fail-state mechanic, boosters and the shallow feature set
12:00 The numbers — $70K/day IAP, 2M+ DAU
14:10 The ad-mon breakdown — ~$131K/day, sunk-cost monetization
19:30 Same studio as Hexa Away — the UA mistake repeats
26:20 The 30-day window and how it should've been done
This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Please share feedback and comments - matej@lancaric.me
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