11 februari 2026
40 min
Rightfully, Beary Arms has us a little sick of the Rogue-lite formula. Entering those procedurally generated dungeons time after time needs to have tangible hooks in order to work. And where do more linear, narrative-based games find their value in our current era of games? All of this and more on this week's episode. Thanks for being here.
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Gamejoy
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53 min
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39 min
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44 min
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49 min
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52 min
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40 min
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47 min
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52 min
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54 min